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Feburary Dev Blog

THIS IS AN ARCHIVED DEV BLOG FROM FEBRUARY 15th
Current Dev blog is on Patreon: https://www.patreon.com/posts/100423896

We're now just two weeks away from our anticipated release on February 29th, and the excitement within our team is high. We've been working tirelessly to wrap up the final touches on the event. I'm thrilled to report that all the artwork is complete, and we're currently finalizing the writing. Next up, we'll focus on thorough testing and polishing to ensure a smooth launch.

What to Expect

As the release draws near, we want to set clear expectations for what's to come. Our upcoming release will deliver a complete story, from beginning to end. While we're still deciding on the specifics of what will be made public, rest assured that it will include the full narrative. The Patreon-exclusive version will feature additional characters and areas for you to explore, enhancing your experience. This version will be available on PC, MacOS, and Android. The public version will be accessible on PC, MacOS, Android, and Web (via Newgrounds).

We're committed to addressing any bugs swiftly during the launch week. Although our goal is to offer a bug-free game, achieving this can be challenging with a limited testing team. Please note that the initial release will not include music or sound effects. However, we plan to commission custom soundtracks and soundscapes for the standalone version post-launch, which will be exclusive to it.

Our team is eager to share this event with you and the broader community. It represents a new benchmark in content delivery and sets high expectations, which we're determined to meet and surpass.

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