I recently through a little demo together of what could be a game, if I decide to set down and focus my time and energy on it.
With the imminent release of Dune: Part 2, my mind have been preoccupied with thoughts of desert planets. Of harsh but beautiful alien worlds, covered in sand. Sand that may yet hide secrets. I am also impressed with how good Godot can look if one puts the effort in, so whether or not I commit to finish this as a game, I think I'll probably do a good deal of focusing on trying to make the most beautiful desert environment I can.
Here, in this demo, I've also totally rewritten the terrain generator that I was using in the "Sacred Shores" demo, this time in C#, whilst also giving it more features and flexibility.
If this were to be made, it'd essentially be a successor to the Drifter project I worked on so many years ago, just with the benefit of my much greater experience at this point.
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