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i'm moving to bevy!

hi everyone

so recently, Bevy has been on my radar for quite some time now, and despite me being very familiar with Rust, i wasn’t quite sure wether i should abandon the progress i’ve made so far in Godot just to learn another engine from scratch, but then someone came to me and actually taught me how it works and how i was convinced that it will work much better for my game given how little complexity there is.

what it means for the future of this game, is that it will take a while longer until i get fully comfortable with the engine before i can get a new update, but when i eventually get something playable then it will be way less broken for sure, specially since i can carry over some solutions from what i did in Godot back to Rust.

in other news, i may or may not be looking for a publisher to fund me to finish this. my scope is set and i already know the final look of the game i’m aiming for unless i end up finding something huge to morph it into. if you have any suggestions, let me know!

that’s it for now. i hope you’re doing okay. cya

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