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Creating hex map in Unity URP

I wanted to create a hex map quickly for an idea. The whole thing then started to revolve around the map itself. First I made this kind of a map, the tile-chunks being separate GameObjects:

The textures themselves are from LowlyPoly's Asset.

But then I wanted a seamless, "proper" terrain, so I started to procedurally make a map and shade it:

Well, that looks ugly, let's work on that! ... two (billion) clicks later:


That looks a bit better. But still there are things to work on.

Created in Unity's URP.

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