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Iron Village Dev Diary #5 - A Bit of This and That

One of the problems with committing to a weekly dev diary schedule is sometimes, there's not a lot to talk about. This is one such time. I've done some UI work recently, mainly touching up the build menu and adding a little pop up menu to hold the load and save button. There's a bakery now, so now we have a secondary industry in place. Then there's implementing actual navigation for the pops - the refactoring to use Godot’s navigation system is mostly done, but actually avoiding obstacles is not a thing the pops bother doing right now.

Maybe I'll have more info about Godot's navigation system next week - actually changing it dynamically doesn't seem to be super straightforward the way that other Godot features are. But for now, that's the update - there's no single feature to dedicate a few paragraphs to, but progress is definitely being made.



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