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BEYOND THE END - Roadmap update!

From the desk of the Majicrafter,

    As you recall, I recently added a random encounter and rest system, as of tonight you can find an use a pistol as well. Tonight was SLOW and Arduous as I updated the existing code to work with the random encounter and rest system. It was not fun or creative, but as far as I can tell it is done. I'll have to play through the areas tomorrow and check for any bugs I might have missed tonight.

One goal for tonight was finishing the Villa encounter and while I did not finish like I had hoped, I did get it started. It's a major story area, so there are ALOT of renders that are on tomorrows list. The story content is quite abundant so I spent some time drafting it as well. Still flying right along, just a lot of backend stuff today.

Here are some character renders from tonight's build session,



fig A. Stan, the old man at the Villa



 fig B. Edna, Stan's wife.


fig C. "Sparky" the robodog.

Featured in the banner is "Sena" the eldest of the children who live at the Villa.

Roadmap,


MAPS

-THE UNDERGROUND DONE

-STREET DONE

-COLLEGE DONE

-WESTROAD DONE(add path to fields)

-INVENTORY DONE

-APARTMENTS DONE

-CROSSROADS DONE

-CYBORG FACTORY DONE(needs area system)

-MUTANT TOWN DONE(NEW OVERLAY DONE) (needs are, fix BG not consistently showing unrem scenes)

-Battle glitch fixed?

THE FIELD DONE(OVERLAY DONE)-

*jumping to Villa after battle with the lioness

* possible bug with shield in battle, shield self reactivating or wrong message?

-PATH TO APARTMENTS DONE

LAKE DONE (WITH NEW OVERLAY!)

-PATH TO THE UNDERGROUND (ENCOUNTER DONE)

FIXED BATTLE BUG (mebbe)

CONDOS DONE (needs tested)

THE SEWERS - The Path to Mutant Town (DONE)

THE TOWER DONE (this was done awhile back, forgot to add it to the list.)

THE FACTORY (DONE)

RESEARCH - Buy/Sell - Inventory Management(DONE)

-implement kitchen code, ya pretty buttons!

RANDOM ENCOUNTER SCRIPT/ART (DONE)

-script functions but has img bug(FIXED)

REST SCRIPT (DONE)

-assign area_names and area to all avaialble rest areas.(ALMOST DONE)

Add pistol icon to battle menu if player found pistol(DONE)

==TODO TODAY 1/31/2024==

THE VILLA - STORY AND ENCOUNTERS(STARTED)

-needs navigation overlay

-night overlay

1. Meet the Old folks. (Done.)

You learn here this community is hidden by 'phase shield'.

2. Meet the children. (Done.)

3 - 7. In progress.

RESEARCH 

LIMIT RESOURCE ICON CLICKS WITH LESS CODE!

=WISHLIST=

LAKE ENCOUNTER

-The story of the giant mussel

-mutant shark man battle 

-THE OLD CLUB

* lore area

EXPAND THE FIELDS

* this was always the plan but it's not a must have.

Add content toggle.

*add to UI?

=ART LIST=

Crossroad's Raiders

Overlay

UI elements

Redo Map Icon (DONE)

Navigation Overlay (DONE)

Night/Darkness Layer

=CODING=

Day/Night

GENERAL TODO

=the club=

more art

navigation

        *lore area

*"a cyborg in hell."

=the underground=

*art complete but could use more

*nav complete but needs more scenes

*The Lord Encounter

*Escaping the Underground

*the fungus

=cannibal camp=

*the cannibals of god encounter

*the half-eaten cyborg encounter

=mutant town=

*shops

*mutant town club

the zoo (final area but huge)

*the inheritors(make a choice.)

NEXT TO LAST

add items to levels(PARTIALLY DONE, 20%)

add shops

add random encounters(DONE)

conplete all story narration

complete all character dialogues

LAST

convert prototype maps into area system

Update all the old map navigation icons with the new ones

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