Hi everyone!
The closer we get to the end of development of the debut game Knock on the coffin lid, the more we think about the next project and fantasize how it will be.
Now we are thinking a lot about engines and possibilities. When we started KOTCL the question of choosing an engine was solved by itself. The roguelike deck-builder perfectly fit into Unity and we never regretted this choice.
But how do you choose engines for more demanding projects? Unreal Engine, CryEngine, Godot, Ogre, Amazon Lumberyard. Or Divinity Engine - you can use an engine, but you'll still get Divinity.
Is it even possible to find an engine which helps you make all projects without thinking about changing it or is it utopia? For example, the developers of Palworld were urgently moving from Unity to Unreal Engine. Any move is a big waste of money and time, you have to learn again and again. For young and small teams it can be really fatal.
It seems like you can take Unreal Engine and it's surely satisfy every fantasy and pivot during development, but that seems too...optimistic?
Who faced choosing an engine? How do you choose one? Do you do a full concept and decide? Or do you start on one but leave the possibility of moving?
Please give advice or tell us what you think, it would really (really) help us.
We don't have a specialist for all engines yet, so we're doing as well as we can
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