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Nosferatu Concorde Devlog 1

Welcome to the journey of a lifetime - a kickoff to something amazingly unique - where skills of code, art, and creative thought merge in unison. The yin and yang shaking hands, seasoned with compelling storytelling, the big bang of thrilling interactive experience is here!

How's that for a sales pitch, folks?


To begin our adventure, we need a game engine, a game design document, and a ton of excitement. Let's plow through these demands with the fury of gods and absolute anger! RAAAA!

Game engine: Phaser!

GDD: It's a 2D platformer game with a side view and hand-drawn art. There is a character with WASD key-scheme movement, static collectibles, and randomly moving enemies. When a player reaches ten collectibles, the player wins. If an enemy hits the player, too bad, game over! It has three scenes: menu, game, and game over.


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