I've been following a tutorial series by HeartBeast to build out a simple platformer in GODOT. It's been exciting seeing something come together, I've recently been playing around with custom particle effects and animations to make the world feel a bit more alive. The animatedSprite2D node is great for organizing animations but the GPUparticle2D node has been my favorite. Being able to create movement in animations and effects to emphasize reactions has been great. The most helpful resource I've found to dig into particle effects has to be the GODOT documentation (https://docs.godotengine.org/en/stable/tutorials/2d/particle_systems_2d.html).
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