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Outback Stabhouse DevLog #0: Getting back to it!

Heyo! 
No idea how this devlog posting stuff works on here but here we go! 

This is going to be about my next and current project Outback Stabhouse. A lot of you who follow me on here will know that I make games inspired by ProtonJon and The Runaway Guys as a whole. If you don't know who they are, they are a group of wonderful content creators who do an annual charity stream, as well as their own gaming content on a semi-daily basis. This next game is based off of their podcast "Disc Only" Episode 5: "It's Talking Time!" Yes I know exactly what episode it was, I do too much research for this.  Never said I wasn't passionate about my wonderfully, stupid ideas.

This game was originally supposed to come out this year but I hit many snags in development. I had designed the game to be a stealth game originally, however I was having too many issues designing such a system because I'm gonna be real honest with you, I can't do level design and stealth is an environment as a puzzle. I tried real hard to make it so because it would have been absolutely hilarious to create a comedy stealth game - of which there are only two to my knowledge: Octodad and Roombo. Alas, twas never meant to be. I had an issue with the Github repo for the project and I lost an entire level that had the most up-to-date code and I couldn't remember for the life of me what I was doing in that scene. Remember to always write down what you've done. Documentation is muy importante!

So I had to scrap that version of the project. After spending some time trying to figure out what to do with the project because I still wanted to make it, I went back to work on the art.  I reviewed one of the designs I had created for our protagonist Jon and that's when it hit me.

Mr. Protonathan Jonathan ->

The design I had made for Jon never fit the genre of game I was creating... that's because this art is based off of the River City Girls art style. 
A Side Scrolling, Beat-em Up.
Wait a minute, if I changed the game to be a side scrolling beat'em up game, that would essentially be easier to design because I already know how to design combat very well, I would eliminate a whole mess of work that I would had to do cutting production literally in half, and a lot of the story already planned wouldn't need to be changed! The damn game had designed itself and I didn't even notice! 
It was perfect. Outback Stabhouse would go from a stealth game to now as a side scrolling beat'em up a la River City Girls and TMNT: Shredder's Revenge.

And that's where we start our adventure with Outback Stabhouse 2.0!
Hopefully I can keep up these blog posts as I create this game and/or create video dev logs on Youtube for it. I'm currently in pre-production for the game and a lot of research needs to be done for it before I can start development proper. Hopefully, I can get a team together to help make the game a lot faster for y'all to enjoy! 

Otherwise, for now I will leave it at that. Know that development of Outback Stabhouse is happening and it will get made hopefully by the end of next year 2024. It isn't a long game by any stretch of the imagination but unlike my previous two projects, I want this one to be as polished as a high quality published indie game.

For now I shall bid y'all adieu. Until next time! 

PS. If you want to help support the development of Outback  Stabhouse and me as a creator, I've created a Ko-fi page! Any and all support helps so much so thank you in advance! Link below:
https://ko-fi.com/rakhi

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