You are an artist, lost within the Tower, a place between places, an ever changing, ever moving, surrealist landscape of Dreams and Art, formed from the Creation of Humanity. Find out why you are here and find out how you can escape.
Tower of Art uses the Carta system by Peach Garden Games. To begin, you choose one card as your Starting Card, and one as your Exit, remove 22 cards from the deck, shuffle in the Exit and lay them down on a 4x6 Grid.
You move your token around the board, answering the prompts, collecting items, resolving encounters, and discovering clues until you can finally find the Exit card. If you've found 4 or more clues, the door will open and you can leave, if not, you'll need to continue exploring the tower until you do.
Every card has it's own individual prompt featuring a wonderful selection of surrealist situations, such as a vulture/printing press hybrid, or books eating words off of other pages. And if you ever need to backtrack, you simply pull another card from the deck and answer that one instead, representing the ever changing nature of the Tower.
And while the set dressing is a bizarro world filled with wonders and nonsense, the true heart of the game is about being an artist and the struggles of making art. What has stopped you from creating? (What has trapped you in this tower?) And what will help you create again? (Where is your Exit?)
For my playthrough I played as an artist who worked with breaking glass, who felt trapped in their medium after the destruction of one of their pieces and learned that they needed to be able to let go. You can read it HERE
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