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Whom Mortals Seldom See

Whom Mortals Seldom See By Tadhg Lyons

You are a fantastical creature, something mortals think only lives in fairy tales. You are shy and powerful and there is something that you Lack and the only way to fill that lack is to be loved by a mortal.

The game is broken down into 3 Acts, and further broken down into Diary Entries. For each entry you roll for your mood, the event that takes place, and for the amount of time that has passed. 

Act 1 focuses on you, your people, and the place you came from. Act 2 has you venture into the the world of mortals seeking your Person. The Final Act is about you and this person until the very end.

The Final Act doesn't explicit tell you what happens to your person, instead it gives you some suggestions like:  you are together until death, a gentle parting or even a big fight, but ultimately the choice is yours for whatever you think is most appropriate.

At the end of each Entry you add 1 to a running tally. For the event roll you then add that tally to your dice number to get the number of the event. When the Event Roll reaches a certain amount, you answer the last prompt and move onto the next Act.

The running tally is an incredible component of the game that insures the player will eventually reach the next Act and doesn't have to completely rely on chance. I really wish more games used something like this because I have definitely been stuck on Acts for too long and unable to move forward.


I wrote about a little gnome who was fascinated with crosswalks, had an 'and they were roommates' situation, opened a fake store, and ultimately had to leave because of the scams they were running.  You can read my playthrough HERE

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A journaling game about finding what you want, and being what you are