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Devlog #5

Quick update!

    It looks like I've underestimated the time it takes to finish the new animations, so the new release will be moved after the 20th. I've had issues with the animation quality since the first release and was looking for a solution to it, one way was to change the rendering in-game (by Ren'py), that's the way it will be done for now, then the other issue was the quality of renders themselves, I eventuality decided it was necessary to double or even triple the render times for animations so I can set a good standard for all animations in the future. 

The reason for the focus on animations is that when I'll be able to purchase a second machine for rendering, I'll focus on rendering only new animations and not have to re-render everything.

 I have pushed the points tracking and gallery systems to the January release for now.

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