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The Journey Here (November 2023)

Hey everyone!

Exciting times ahead as we peel back the curtain a bit to give you a glimpse into the awesome projects and tech we've been tinkering with lately. Let's rewind a bit and start from the beginning.

Space Haters

Our initial foray into the gaming world was marked by "Space Haters," a Unity-powered project that served as our official debut title. This venture was a valuable learning experience, teaching us the ropes of launching a game on platforms like Steam and the Nintendo Switch. While Space Haters wasn't designed to break the bank, it showcased our capability to bring a game to life, demonstrating a tight scope and solid overall presentation.

Getting There

Fast forward to the present, and we're knee-deep in "Getting There," our narrative adventure game slated for release on the Nintendo Switch. With the story and gameplay in the bag, we're now in the final stages, polishing up the audio and ironing out the bugs. While it inherits some tech from Space Haters, we've hinted that it might be our swan song with Unity. Not because we don't love Unity, but there's a recent itch to explore new territories, invest in our own tech, and reduce dependence on larger corporations and the decisions they make. This shift sets the stage for our next venture.

Gaol Story

Ever dreamt of creating a JRPG? Well, I have. A lot. And "Gaol Story" is our answer. Drawing inspiration from titles like Dungeon Encounters, Final Fantasy: Brave Exvius, and Majora's Mask, this project is a dive into custom tech and exploration. We've chosen MonoGame as our framework (finally), sidestepping the less-than-ideal parts and opting for a more deliberate, albeit slower, development pace. The initial release is planned for PC and possibly mobile, with the Switch version following suit. The silver lining? Our custom engine tech is paving the way for future endeavors, including our next big idea.

Flashback to 2012/2013, the era of Transistor's announcement, where inspiration struck for an isometric stealth action game with a dash of soulslike/rogue elements. This passion project has been simmering on the back burner in my brain box for a long time. While I'm not quite ready to embark on this project, I'm documenting it here to hold myself accountable. Once we've harnessed the tech from Gaol Story and identified reusable elements, I'll dust off my design and bring my own "David" to life – my personal Soup Can.  Stay tuned for more updates on this one!

And there you have it – our current journey in a nutshell. The road ahead is paved with exciting challenges and creative milestones, and we're thrilled to have you along for the ride!

Lindsay

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