At A Glance:
Bigger Team
As we were lucky enough to make it through the prototyping phase, we have nearly doubled our team size! Naturally, this took some adjusting as we figured out meeting times, communication methods, roles, and teams. Honestly, this was where most of the time was spent this sprint, as it would really impact the game moving forward.
The Gym
By the end of Alpha II, we’re aiming to have a “Gym” we can use for testing and showing off items, enemies, and game systems. Currently, the system is pretty barebones, though we did add options to adjust the movement values and controls!
Art and Theme
A big push for this phase was to finalize some art aspects for moving forward. All the artists came up with player, enemy, and environment art, after which we created a google form. We then had ourselves, classmates, friends, and anyone else we could find to give feedback. This includes the designs, color palettes, themes, and more. The results helped us greater focus in on what we were creating!
Movement Expansion
For this phase, we created a UI where the player could switch between a variety of movement options. This included big things like mouse or keyboard controls, along with fine tuning others like turn speed, bounce height, gravity, and more. For playtesting, we created a few “loadouts” to make the process simpler.
Playtesting
We had an initial playtest with our “Sister Studio” (another student team here at the University of Utah), and then one playtest with our professors. We were able to get useful feedback both on the art and on the gameplay elements!
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