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Random events are done!

"Now we get to add a few new non-combat encounters which should hopefully TM not take too long due to the relative lack of moving parts involved" -- a silly froggie

The past couple of weeks ended up being a bit stressful on my mental health, and despite all that I still decided it was a wise use of my very limited intellectual resources to make a QTE fishing minigame..

Now I need to add actual map generation, because if one has been paying attention one may have noticed that all exploration shown thus far has taken place in a large, totally-empty square with the next floor at 1,1 and an event at 2,2. One may indeed find this development exciting!

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