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Devlog 2 - Pitching a game

Two weeks ago, I was tasked with creating a game pitch based on my research into my design topic and presenting it to the class. I had a much easier time writing the pitch than I expected. Once I chose a specific scenario I wanted to explore— in this case, the practice of “redlining” in the 1930s and how it has contributed to and perpetuated wealth inequality between white people and BIPOC— I was able to branch out from there and figure out how I wanted to demonstrate my message in gameplay,

I wasn’t able to present live due to anxiety, but I did discuss the idea with my team when we were selecting a pitch to go with. The process of selecting a pitch in a discussion was valuable because we were able to explore different directions for various ideas, and after doing that we ended up putting it to a vote.

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It must be difficult to manage with anxiety. I hope you're able to recover from it. I'm looking forward to watching your team's game. 

Hello Sile.

Having a conversation with group members is indeed a good way to go. When I first finished my presentation, I honestly wasn't entirely sure I could tell a good story about online violence. But as I talked to my fellow group members afterward, I found a lot of new inspirations. Maybe it's because different people gave me different perspectives on things.