Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Art build

I finalized the art style in this build with the walls being jagged instead of flat like in the original. It makes them look more grassy and blends in with the rest of the environment. There is grass and some flowers along the few pine trees scattered throughout the map. 

It seems like it takes place in the normal world but supernatural things happen as the game progresses.

I have also finalized the story of the game. The NPCS will be worms. Well I say NPCS but the only other NPC is the queen worm in the end of the game. The other ones are just designed to look like NPCS but are actually items.

when you walk over to try to talk to the first worm, you step on it and collect it as you would any normal item. This is just to keep track of how many worms you have stepped on.

it is still a mystery and you are trying to figure out what you are doing there. But the true reason you are there is you are being tested. More specifically, your morality. How many poor innocent worms will you choose to step on?

The ending of the game is determined by how many worms you step on. there will be multiple paths to choose but all will lead to the queen worm in the end. Her dialogue and the ending of the game will change depending on how many worms you stepped on. ( This was not inspired by our talking about worms during Wednesdays master class. I already had this idea before that)

Something mysterious will be whispering to you upon entering certain areas and trying to influence you to do things that may result in the stepping on of more worms

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.