This post has nothing to do with unity code, I just wanted to share some code I made in other coding languages
- the formatting of the text on screen from the code might be a little buggy
ALL CODE WAS MADE BY ANICREATIONS
javascript:function random(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; var x = 0; var rockSet = false; var paperSet = false; var sciSet = false; var rock = document.createElement('button'); rock.style.color = 'yellow'; rock.textContent = 'Rock'; rock.style.fontSize = '50px'; rock.style.width = '200px'; rock.style.height = '200px'; rock.style.borderRadius = '50%'; rock.style.position = "fixed"; rock.style.top = '30%'; rock.style.left = '5%'; rock.style.zIndex = '9998'; rock.style.opacity = '60%'; rock.id = 'rock'; rock.style.backgroundColor = 'blue'; document.body.appendChild(rock); var paper = document.createElement('button'); paper.style.color = 'yellow'; paper.textContent = 'Paper'; paper.style.fontSize = '50px'; paper.style.width = '200px'; paper.style.height = '200px'; paper.style.borderRadius = '50%'; paper.style.position = "fixed"; paper.style.top = '30%'; paper.style.left = '30%'; paper.id = 'paper'; paper.style.backgroundColor = 'blue'; paper.style.zIndex = '9998'; paper.style.opacity = '60%'; document.body.appendChild(paper); var scizzor = document.createElement('button'); scizzor.style.color = 'yellow'; scizzor.textContent = 'Scissor'; scizzor.style.fontSize = '50px'; scizzor.style.width = '200px'; scizzor.style.height = '200px'; scizzor.style.borderRadius = '50%'; scizzor.style.position = "fixed"; scizzor.style.top = '30%'; scizzor.style.left = '55%'; scizzor.id = 'sci'; scizzor.style.backgroundColor = 'blue'; scizzor.style.opacity = '60%'; scizzor.style.zIndex = '9998'; document.body.appendChild(scizzor); var shoot = document.createElement('button'); shoot.textContent = 'Shoot'; shoot.style.fontSize = '75px'; shoot.style.backgroundColor = 'blue'; shoot.style.color = 'yellow'; shoot.style.position = 'fixed'; shoot.style.top = '70%'; shoot.style.left = '30%'; shoot.id = 'shoot'; shoot.style.borderRadius = '10%'; document.body.appendChild(shoot); var score = document.createElement('h1'); score.textContent = ''; score.style.position = 'fixed'; score.style.left = '25%'; score.style.fontSize = '100px'; score.style.top = '57%'; document.body.appendChild(score); var numscore = document.createElement('h1'); numscore.textContent = '0'; numscore.style.fontSize = '100px'; numscore.style.position = 'fixed'; numscore.style.left = '50%'; numscore.style.top = '5%'; document.body.appendChild(numscore); document.getElementById('rock').addEventListener('click', function() { rockSet = true; paper.disabled = true; sci.disabled = true; }); document.getElementById('sci').addEventListener('click', function() { sciSet = true; paper.disabled = true; rock.disabled = true; }); document.getElementById('paper').addEventListener('click', function() { paperSet = true; rock.disabled = true; sci.disabled = true; }); document.getElementById('shoot').addEventListener('click', function() { var num = random(1, 3); shoot.style.backgroundColor = 'yellow'; var interval = setInterval (function() {shoot.style.backgroundColor = 'blue'; clearInterval(interval);}, 50); if (num == 1) { if (rockSet) { score.textContent = 'Tie'; rockSet = false; paper.disabled = false; sci.disabled = false; } if (paperSet) { score.textContent = 'You Win'; paperSet = false; rock.disabled = false; sci.disabled = false; x = x + 1; numscore.textContent = x; } if (sciSet) { score.textContent = 'You Lose'; sciSet = false; paper.disabled = false; rock.disabled = false; if (numscore.textContent !== '0') { x = x - 1; numscore.textContent = x; } } } if (num == 2) { if (rockSet) { score.textContent = 'You Lose'; rockSet = false; paper.disabled = false; sci.disabled = false; if (numscore.textContent !== '0') { x = x - 1; numscore.textContent = x; } } if (paperSet) { score.textContent = 'Tie'; paperSet = false; rock.disabled = false; sci.disabled = false; } if (sciSet) { score.textContent = 'You Win'; sciSet = false; paper.disabled = false; rock.disabled = false; x = x + 1; numscore.textContent = x; } } if (num == 3) { if (rockSet) { score.textContent = 'You Win'; rockSet = false; paper.disabled = false; sci.disabled = false; x = x + 1; numscore.textContent = x; } if (paperSet) { score.textContent = 'You Lose'; paperSet = false; rock.disabled = false; sci.disabled = false; if (numscore.textContent !== '0') { x = x - 1; numscore.textContent = x; } } if (sciSet) { score.textContent = 'Tie'; sciSet = false; paper.disabled = false; rock.disabled = false; } } });
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