most of you probably heard something or two about the unity situation. That messed me up so badly I couldn't work on my projects anymore.
Though some would say unity is now "improving" the new policy to be only applied to the next version of unity. But I still hate how they started the whole thing in the first place.
I've tried multiple alternatives. Unlike the majority, i didn't like Godot mainly because I felt the interface was not as intuitive as people told me it is. There's more reasons of why I didn't fell in love with it like everyone did, but I'm not here to discourage anyone to use it.
I also delisted my past games. Not related to whatever shenanigans I had with unity. But I found that I was an idiot with packaging my games lol.
I moved to gamemaker studio 2. At first, I mean like back when I started game development. I thought the subscriptions were "outrageous" to say the least. Well after the unity thing, I figured it wouldn't hurt to try it out. In one day I made a whole game with score and stuff (for the record, it took me 4 days to move something in godot). At that point I felt that the tiers were just a minor inconvenience, It was that good.
So yeah, I'm gonna start posting games again at some point. I only need to do some polishing before anything. And also learn about saving systems in gamemaker, I find it interesting than unit's if I'm being honest.
TLDR: unity suck and GMS2 rocks.
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