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Update: Current Work-Order of SOULBLIGHT and other 3rd-Party Shadowdark Material

Greetings, O crawlers!

With SOULBLIGHT having officially managed the jump to itch.io, I wanted to briefly just say: thank you to everyone who supported me during my time on DriveThruRPG and thank you for continuing to support my work over here. You are heroes that I do not deserve. 

Now, with that out of the way, onto the topic of this log: a brief overview for all of the next short- and long-term SOULBLIGHT projects that I will continue to workon to release.

In the short-term, there are the next Issue of the INDIGO OUTPOST FEUILLETON, which will expand the Blue Glades region found in the Soulblight core setting book with the usual Feuilleton goodies: bounties, history, food items, adventuring gear, legendary locales and monsters. 


The Blue Glades are a most mystic region of Lothorian, all curled up in the north-western most corner of the map: surrounded by tall mountains lie blue hills beneath the setting  sun, the winds causing the tall grass to ripple like ocean waves. Gleaming, mystical crystal columns grow from deep beneath the earth an on roads formed over centuries, tramples and drives the mighty chariot-city of the giants, the great caravan, eternally from resting place to resting place. 

Also in the works, are two adventure/dungeon modules. The first one is the long promised first Sovereign Dungeon of The Craving Gardens, where I shall give you my spin on one of Lothorian's Shadowdark realms. The second one is a small mini-hexcrawl setting called The Dying Vale or The Last Days of Rulakham: 

Once, a great realm of abundant valleys, home to a people favoured by the great god Ord that fused the order of science and the chaos of magic into sophisticated machinery. Once, a place of green meadows between sacred mountains and flowering jungles. Once, a tranquil home, to many. But then a dark blight poured forth from beneath Jhandalla, the capitol city: it crept into the mind, it crept into the flesh and then, it crept into the machines that protected the land – it is despair itself, manifest.

Now, all that remains of Rulakham is a dying vale, overrun by the blightspawn and the infected machines. Now, a dark eye hangs in the sky were the sun used to be, and Rulakham slowly sinks into the ground, deeper and deeper into the Chasm.


In the long-term, there are still the great dungeon/adventure modules of THE PALE CITY and THE DEPTHS OF YAGIL. Each of these will receive their own posts very soon. Stay tuned for more updates!


Seven Above, One Lord Below.


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