Welcome to the second devlog of Gustav, the platformer with level editor I'm working on!
To start off, when I made my first devlog, this platformer didn't have a name yet, and the main character was just a rip-off version of Mario. Now, the main character is a pigeon, listening to the name of Gustav.
Gustav has the full spritesheet Martino used to have, just pigeonified. Note that all graphics are temporal and will probably be replaced by improved versions at some point in development.
Second, upon opening the game, you will see a menu. Most buttons on the menu don't work yet, except Tutorial and Credits.
As the last update of the previous two weeks (the spritesheet took me very long), there's a new tile type, the button. It cannot be pressed yet, but that will be changed after an unrelated bug fix.
That's it for now. Thank you for reading this, and see you in two weeks!
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