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Spirit Dwellor #5

Fixed :

-I spent the entire week spending every single day trying to make the inventory system work. I also tried numerous tutorials but I kept getting errors and didn't know why. In the end I only got 1 error from a tutorial so I stuck with that one and tried to fix the error. Eventually after discussing the issue with others, I was able to create a solution that worked and then make the inventory open and close with the E button. So as long as the item is on the floor and you pick it up, you can store it in your inventory and see it.


Engine issues :

- Seeing as I most likely wont get that many installs the issue with unity shouldn't affect me so I will continue using it for now but I'll see what I do when I decided to post the game. In whatever spare time I can make I'll be trying to create my own engine and hope for it to be functional enough in a few years and will then switch my games to that.


Plans for Spirit Dwellor :

- Ive done quite a bit of planning as well the past week: expanding on what systems I will implement, the cave systems that will be implemented further down the line, different workbenches and things you'll need to work on the game and a cool system that will have little friendly creatures that do some cool things. I won't explain to much as I don't want to spoil what will be included in the game too much, that's more for the player to experience.

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