Hello Everyone,
I am a new developer on Itch.io as of...now, but I have a project in the works that is progressing nicely. I am here to introduce it. The game is currently in the pre-Alpha stage of development as I am still establishing database entries and creating some of the entries to have them do what I need them to. It's codename is currently Project Milvord and will be an open-world turn-based RPG with a narrative better described on my Itch page. As of September 2nd the following features have been created:
Currently, I am in the process of organizing the story and fleshing out the concepts there, designing the skills, spells, and advancement systems (there are 2; Mastery Levels and Skill Trees). The next item on the roadmap is the enemy design (which is going to take forever because of the custom stat system), which I would describe as a "D&D/Baldur's Gate 3-style" system using smaller values with a random multiplier to determine the total damage dealt versus one set value for damage.
This is the rest of the planned roadmap to a beta release:
I look forward to being able to provide a finished product and hopefully one that does not fall into the well-known "unfinished indie project bin" nor under/overdeliver on what I have listed here. I hope this game will continue to grow with any feedback your can provide or any advice that may give me a better understanding of what you want from the game. Many thanks!
JJL Games
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