A brief Introduction & Destription
Presenting my debut Game Jam project—a captivating 1-bit creation centered around the theme of light and darkness. My primary role encompassed crafting the visual identity and contributing innovative concepts, all while spearheading the art direction. Alongside this, I dedicated considerable effort to refining the game's models, materials, and even delved into the UI aspect.
Given the constraints of a mere week to bring our collective vision to life, and factoring in the demands of our day jobs, I'm truly satisfied with the remarkable outcome achieved. This venture holds particular significance as it marks my programmer friend's inaugural foray into the world of game jamming. The results, while commendable, also serve as a stepping stone for even greater achievements—borne from the lessons garnered through experience.
Reflecting on this journey, I'm reminded of how Unity, a tool not utilized in my recent endeavors, was instrumental in shaping this project. As we continue to amass knowledge and hone our craft, I'm excited by the prospect of pushing our creative boundaries and surpassing our current achievements.
Showing Some of the stuff I work on:
Fun Fact:
We actually accidentally messed up the URP render settings. The original work from the programmer was built for sprites, and I introduced URP because I can create good shaders with it. When we updated the rendering system, the shadow system got somewhat broken. As a result, we had to fake the shadows in this game, giving them a stylized and toon-like appearance.
Art Director - Makoto KaCun
Artwork - Kisetsukaze
Music - Aesaire
Programmer - kokiyodesu
Discover the development process on my ArtStation blog: Check it out here.
https://www.artstation.com/blogs/makotokacun/7BEO/first-game-jam-dev-blog-space-shadow-stellapaw
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