Punk Rock Racing is an Unreal Editor for Fortnite (UEFN) project I have made inspired loosely by the Blizzard classic Rock n' Roll Racing. Up to 16 players race to complete five laps of an obstacle track, while duking it out with Anvil Rocket Launchers and Kinetic Boomerangs.
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A simple example of the use of devices, I placed player spawners throughout the track at various race checkpoint devices. Most of these start as disabled at the commencement of a round, but as the player passes checkpoints, the corresponding spawners are enabled, with the previous spawners being disabled, to ensure that if the player is killed, they will respawn at the appropriate checkpoint. On their spawners activating, it triggers a corresponding dirt bike spawner, spawning a bike and immediately assigning the player as driver. To disable the player getting off their bike, the bike is set to reassign the driver whenever the button is pressed to disembark the bike. This appears seamless in game, with the player not appearing to exit the vehicle at all.
While UEFN does feature it's own scripting language Verse, it primarily runs off the use of devices. These devices are somewhat comparable to premade methods in programming, with the editor able to chain together triggers between multiple devices in order to achieve the desired results.