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July 2023 Progress Update

As of right now, here's our development progress:


  • Gallardia's route has been nearly completed and is in a playable state-- however, it still needs a bit of polish.
  • Lantana's script has been completed & edited in full, and all four unique CGs are nearly completed as well. Implementation into the game engine will begin soon.
  • The first draft of Rue's route is a few thousand words shy of being done (currently sitting at 53,000 words). When it's finished, it will need to be subject to the editing process. One unique CG has been finished, while concepting/sketching has begun for others.
  • Progress hasn't begun on Valerian's route, but we have a clear path going forward as the route is fully outlined.

We have a major announcement: unfortunately, Breathless Winds will be releasing in 2024 instead of 2023. We sincerely apologize to everyone who's been eagerly anticipating the game's release, and we thank you all for your patience as we steadily continue development.

Breathless Winds has been a big project for us, and the updated release date reflects the scope of the game. With four routes- each turning out to be around 55,000 words and featuring four unique CGs- the final project will be over 220,000 words with more than 16 unique CGs. This doesn't include unique backgrounds, sprites, and other game assets.



We're a team of two here at ForeverFuture, and this game is self-funded (we have no plans on using crowdfunding at this time) and being created around other work and obligations. With this said, development is continuing steadily without any major hiccups, and the game will be finished and released as promised-- we simply want to push back the expected release date to allow ourselves more time to make sure that Breathless Winds is as amazing as it can be.

We're motivated to keep working steadily on Breathless Winds, and we're very excited for all of you to get to play it! If you've tried the demo, please consider leaving a review! We love hearing your thoughts and feedback!

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