Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Second level development

I am very excited to announce that the first two levels of my platform game called Moon Bunny are now available for download.

Since the first video that I published two months ago, I have been working hard to improve the game, the first thing was to model the first enemy which is a shark in which I implemented a system which jumps every so often looking for prey to get it to restart from the start. last checkpoint for now something funny but nothing special.

For the second enemy we have a goblin, a small creature full of anger and juice, which in its first attack has a 50% chance of doing damage and the other 50 fortnite with the protagonist and for the second attack it will always do fortnite, this scene H has 2 types of animations depending on the color of the goblin,

In the second level there are already 2 new types of enemies, there are the small ones that we can stun by sliding the rabbit and the biggest character, an orc, if he grabs it, it goes badly for the poor thing, in the case of the scenes we can skip them but there are a bigger time penalty than just waiting for it to finish.

The game has a timer implemented, the level is lost if it is allowed to reach zero and to recover time you can collect carrots, so we will have more time to investigate. When you reach the end of the level, the remaining time is converted into money, which gives us an incentive to do it quickly.

As for the aesthetic part, more decoration such as trees and bushes among others, which has caused the Fps to drop, to solve this problem, I have added a configuration system that allows you to lower or increase the quality of the game according to the needs of your computer.

Once the menu was made, I took the opportunity to make changes and configure the translation system to different languages, for now English and Spanish, you will tell me what will be next.

I have also added an ally that you can talk to during the game. Although for now it's more annoying than useful, I hope they get along better as the game progresses, and with this I have conversations to translate.

In an early stage is the map to choose the levels, which I wanted to be a mini planet that took me a long time to build the gravity system and I sincerely hope you like it.

I have to confess that I had already published the game a few weeks ago, I couldn't wait and I published the first level, which since then I have been updating until what I show today.

Regarding this, the game has already been downloaded more than 1,300 times, it is published completely free of charge with the possibility of donating. I also made a patreon where I hope to upload the third level a few weeks before on other platforms, I already have my first patron on Patreon, to which I thank you for your support.

This is a project I've been working on in my spare time nights and weekends, so the levels are quite difficult. I hope you like the challenge as this is like the dark soul of platforming where npcs literally get you this so they can't finish it so fast.

If you like the game, you can support me on Patreon or by donating when you download it. You can also help me make the game known to more people.

www.patreon.com/Ray3DH

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.