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Minigames in SUPER RPG LAND DX

Something I tend to think about a lot especially when I play Electronic RPG games is: What's there to do in this game besides adventuring through this world clearing dungeons, facing enemies and, well, you know.... Living in this little world in front of the screen. And one of the questions that comes to my mind is what I can do to "waste my time" inside this magical world. 

With that question in mind, here comes something that I felt was missing in Super RPG Land, and that was missing in DX: Minigames! Ways to distract yourself that weren't just "Defeat Enemies/Quests/Loot/Yeah! Cool!".

And so, two minigames were implemented this week: Blackjack, to bet your money and get (or lose) more gold coins and a "Quick Time Event" with a sequence of buttons. But, here comes the challenge: How to adapt to a small screen with 256x144 resolution?

Behold, these solutions came to me (still in development):


I'm thinking of some minigames inspired by rhythm games like Guitar Hero, DDR and so on, but I've been wondering in what context they would apply.... Or no context at all. After all, why can't Smallonia have a dance contest? But for that, I'd need Bards, don't you think? Well, it's something to think about... XD

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