A showcase of linked videos with content that could be of use to designers, researchers and/or developers. They don't solve any particular problem domain, but they remain somewhat interesting.
An exploration of image processing with maths and desciption of tools used. In fact, Acerola has a lot of great content on his channel. (While a little bit advanced, it's pretty approachable if you happen to know a little bit about image theory already. At the very least, it can give you an idea of how to manipulate images in GIMP to make good-looking pixel art sprites.)
A quick delve into writing code for gameplay experiences to remain consistent regardless of FPS.
BiteMe Games developers, Thomas and Marnix, discuss their challenges and errors with their first indie game 'Forge Industry'.
An academically solid delve into the evolution of player community and shaping of the experience of playing World of Warcraft
Struthless doesn't focus much on game design. He does, however, introduce context to existing articles in a summarised way in his own style. By focusing on what's important in how decisions affect people, and paying attention to the subtext. One does not need to agree politically in order to identify intellectual value.
An overview of auxiliary design that can influence the people who gravitate to your game/cause. Best watched while thinking about how you'll set the framework for player/participant interaction in your project. The final presentation is a bit truncated, however it offers an alternative perspective of 'fluffy' UX as furthering the business case.
A demonstration on the use of list data structures to minimise load delay.
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