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Links for a Game Design watch party

Links for a Game Design watch party

A showcase of linked videos with content that could be of use to designers, researchers and/or developers. They don't solve any particular problem domain, but they remain somewhat interesting.

Color Quantization and Dithering by Acerola (Released 2022/May/14th)

 Secondary title: "Faking Pixel Art"

An exploration of image processing with maths and desciption of tools used. In fact, Acerola has a lot of great content on his channel. (While a little bit advanced, it's pretty approachable if you happen to know a little bit about image theory already. At the very least, it can give you an idea of how to manipulate images in GIMP to make good-looking pixel art sprites.)


Dear Game Developers, Stop Messing This Up! by Jonas Tyroller (Released 2023/June/30)

 Secondary title: "Delta Time"

A quick delve into writing code for gameplay experiences to remain consistent regardless of FPS.


23 mistakes we made making our first game by BiteMe Games (Released 2023/July/22)

 

BiteMe Games developers, Thomas and Marnix, discuss their challenges and errors with their first indie game 'Forge Industry'.


Why It's Rude to Suck at Warcraft by Folding Ideas (Released 2022/November/26)

 Secondary title: "How fun gets optimised out of games from the influence of paratext"

An academically solid delve into the evolution of player community and shaping of the experience of playing World of Warcraft


The Hidden Cost of Gamification by struthless (Released 2023/November/26)

 Secondary title: "What do you do when tools that can change your life can also be used against you"

Struthless doesn't focus much on game design. He does, however, introduce context to existing articles in a summarised way in his own style. By focusing on what's important in how decisions affect people, and paying attention to the subtext. One does not need to agree politically in order to identify intellectual value.


Designing Game Communities for Kindness by Victoria Tran of 'Kitfox Games' and Weszt Hart of 'Riot Games' at GDC Summer Conference (Released 2020/September/30)

 Secondary title: "Some steps to take in enhancing Community and Player Dynamics"

An overview of auxiliary design that can influence the people who gravitate to your game/cause. Best watched while thinking about how you'll set the framework for player/participant interaction in your project. The final presentation is a bit truncated, however it offers an alternative perspective of 'fluffy' UX as furthering the business case.


I Created a Game Engine Just to Optimise This by Vercidium; a development team of two brothers (Released 2024/January/16)

Secondary Title: "Burgers"

A demonstration on the use of list data structures to minimise load delay.

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