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My current

So what I'm currently doing, is taking my favorite ideas and making demos of them all. The issue is they're all huge games so it feels better to just have demos of them for now. I bounce around a lot and it's nice having a few things to go between. I have this one game though called Aenigma. It's a colossal puzzle game that's meant to push you to your psychological limits. It's rage-enducing, terrifying and has puzzles ranging from beginner to chaining together multiple complex exploits. I

 wanted a game where I wasn't doing anything new and could just enjoy building on it. Photophobia (renaming to Beneath The Ice) has enemy AI that aren't behaving properly and I have to fix them. War of the Cubulons is a fun base defense game that will also take some work but I've never done an FPS on this magnitude, let alone a RTS hybrid. I got a spaceship game that ended up being harder than I thought. I definitely plan on remaking my Palion Energy Systems: Reactor game but I still get depressed at the idea of rebuilding it from scratch.

So expect to see a few demos on the horizon and remember that the ebst thing you can give me, is feedback! Thanks for reading!

-Krauser Studios

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