Snowshard Cavern is my second public game made with Godot, my second game jam entry and my first game jam entry using said game engine.
Although I thought the idea for the game was good, the time limit quickly turned it into more of an experience for me as a gamedev than a quality game. With it, I learned the following:
I just needed to get all that off my chest. Hopefully, I won’t stress this much over jams in the future.
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