Just helped finished Interdimensional Enigma. It came together pretty well for a 10-day project split between 5 people on different sides of the Atlantic Ocean. The group I worked with were all great guys, even when under Git-commit issue stress.
A couple things for the next group project I jump into:
We really needed to nail down the overall theme, art direction, and gameplay loop sooner. There was a little miscommunication whether it was going to be a straight-up shooter vs a first-person puzzle game initially. Also, while it was great learning opportunity, creating and animating a character in Blender and porting it into Unreal took a lot longer than I thought it would.
NOTE FOR FUTURE ME: Setting the correct origin bone axis did fix my major issues with animations playing wrong.
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