Working on a roguelite game with multi-threading openworld fluid simulation and destructible terrain.
Everything can be loaded and unloaded dynamically so the world can be as big as I need.
There is already a video demo but I am still improving the engine and haven't done any level design that will be in the final game. The basic system is already done but I am still figuring out the gameplay. Here are a few ideas that I am planning to implement or have already implemented.
-The terrain design will be hand crafted instead of procedurally generated.
-The weapons will be editable like noita.
-There will be melee weapons and dodge/parry action or other animated actions. Animated action cannot be interrupted by enemy attack.
-There will be multiple playable characters.
-There will be items that can increase your stats or give you other advantages like giving you a passive skill but they will occupy weapon slots.
-Number of slots can be increased.
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