I have an interest in religious settings and I'm looking for more people to help build an exploration / survival type rpg set in a post-armageddon environment that follows the text fairly closely.
Specifically a few decades between the bit where armageddon happens (so the old world is wrecked after WW3, plagues, earthquakes, famine, floods, tsunamis, etc) and the new world having been fully rebuilt / regrown into the description of paradise at the end of Revelation. There's a new world capital that most people aren't aware of yet, where 'immortals' (the resurrected ex-humans) are now based. And angels wandering about the place as messengers (the textually accurate looking ones with multiple eyes / wings / rings). But elsewhere it's a complete mess, which is where the human player will start out.
People are trying to work out exactly what happened, whether it's now safe to leave the areas they've set up camp in, try to avoid getting eaten by the animals that are now running loose, work out whether the new creatures are going to eat them (since new weird-looking versions of animals are popping up - that turn out to be pretty tame, but no one knows that yet), search the ruins and collect any useful remains from the old world, learn how to craft and re-create basic technology, and rebuild some basic towns to live in. Then venture further away, hear rumours about this huge city and try to get there without planes / trains / cars existing any more.
The player character doesn't know what happened to their family, thinks they are likely dead, so that's another motivation for them to find the city so they can maybe see them again (I thought that would make a good overarching plotline).
The setting is entirely out of the Bible, but I'm not planning to make it an obviously religious game and won't use any specific terms (like 'angels'). For anyone not familiar with the text, it will feel like a fantasy / alien contact game. Although I'll create an optional add-on that christian players can get with bible verses describing different things if they want to understand what different things are based on.
Let me know if you're interested in getting involved. I'm using an existing game I've created as a template, so the main mechanics are already built.
* Unreal Engine, Discord, Github
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