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Updated UI/ AI showcase

Greetings! Thank you for taking the time to take a look at our current devlog! We got lots to show you!


We have decided to modernize our UI.

Our biggest problem with the classic UI is that it takes up way too much space, causing the gun to be incredibly small compared to our art depiction of our main protagonist. To me, that just wouldn't fly. Plus, the arm's sword hand seemed bigger than the gun, and we needed to rectify the issue.

The other problem is that it limits the player's field of view, causing vision issues whenever playing a fast paced first person shooter like this.

In other news...

We managed to program a secret! You would be able to enter secrets by being creative with the map layout!

This whole game is also about secret passageways and entrances to new locations. Our goal is to make the levels be as replayable as possible so it would still feel fresh whenever you go back to the same stage.

Now, here's a moment in which you would be able to sneak up on your opponents if given the opportunity!



Let's also mention that we have completed the end level screen!



The more we complete, the more excited we get to finally release our demo! I hope you guys enjoy what we bring to the table!

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