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reflections on two pico-8 games

I just released two very small, not very good, games over at https://yoyodyne.itch.io - the first games I've actually released since 2005 or so.

I used to love hanging out in gamedev spaces, gamedev.net back then, some IRC channels, all of that. I mostly built tools though, my games were never quite done, but a lot of people liked using the engines I wrote and I had a few tutorials that people found pretty useful.

I've been a professional developer for nearly twenty years, and every now and then I've had the itch (no pun intended) to work on another game. I always get distracted and pulled away by other things. So when I decided to come back to this hobby I decided I'd start very very small.  So far I've loved the Pico-8 for this, it is restrictive, and my lack of art/music talent aren't quite as obvious on the platform either, which is a plus.

I want to experiment with new ideas & I figured I'd have fun with the narrative around why there are so many of these not-very-good games, hence the backstory shared on https://yoyodyne.itch.io.

Anyway, I hope people will play the games & let me know if they find any parts fun or interesting. I'm still very much in the learning phase & enjoying exploring what the Pico-8 can do.  I'll try to write future devlogs on parts of the Pico-8 API I'm experimenting with & a postmortem of the games themselves.

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