Are you using Twine to write interactive fiction? Do you want to add a sense of urgency, making your players think they have to play smartly? Consider adding a turn counter to your game.
Three bits of code are needed:
Code 1: (set: $TurnCount to 0)
Put this on the first scene of the game. Make sure the player cannot access this page.
Code 2: (set: $TurnCount to $TurnCount+1)
Put this at the beginning of each scene. This advances the turn counter.
Code 3: (if: $TurnCount > 12)[Display endgame text] (else:)[Text that normally happens if timer hasn't run out.]
Put this near a hub world, or near the end branches of the game. This is the check that determines if time runs out.
Step by step video walkthrough:
I used this type of turn counter in my submission to the Interactive Fiction competition 2022, "You Feel Like You've Read This In a Book". Play my game here: https://ifdb.org/viewgame?id=j10f35m2va268msd
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