The Final Plague started with a simple idea. If there were zombie apocalypses, couldn't a necromancer be involved?
The idea stuck with me. A man wakes up and walks outside. The streets are crawling with zombies but they pay him no mind. He tries to go into a grocery store but there is a zombie standing in the way. He makes a slight gesture and the zombie, like a trained dog, moves aside. He goes in, grabs a few things, and goes home to a penthouse in a 5-star hotel.
That man is a necromancer.
Imagine a modern video game, maybe a third-person shooter set in that undead apocalypse. The players hunker down, unsure of what to do. One of them makes a sign, and their soul comes out of their now helpless body and starts scouting around.
That person is you in the Final Plague. Originally dreamed up as something for a shooter, I think it works well as an RPG with Chris McDowall's Into the Odd. I applied ideas from his bastionland.com for random generators, worked on a supply-based pseudo-economy, did some base-building and mission stuff, borrowed from Electric Bastionland's mapping systems and theologically engineered a combined philosophical anatomy of the soul to explain necromancy, undead and how they do the things they do.
It'll be out soon. Like real soon. I hope you enjoy it, test it and tell me what works and what doesn't!
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