Welcome to my devlog for Space Maze, a new sci-fi puzzle game that I’ve been working on. In this game, players must navigate through a series of increasingly challenging mazes in space, using their problem-solving skills to avoid obstacles and reach the end.
The first level of Space Maze is a great introduction to the game’s mechanics. It starts off relatively simple, with just a few obstacles to avoid and a clear path to the end. But as players progress, they’ll encounter more complex mazes with new challenges like moving platforms and deadly lasers.
One of the key design features of Space Maze is its emphasis on trial-and-error. Players will likely fail several times before successfully completing each level, but that’s part of the fun. Each failure provides valuable feedback that helps players learn from their mistakes and make better decisions in future attempts.
I’m excited to see how players respond to Space Maze and look forward to sharing more updates in the future. Thanks for reading!
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