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2# Ai Cliché

Hi everyone, welcome to my blog where I share my progress and insights on developing my Unity game codenamed Project Morpheus. I'm super excited to announce that I'm 40% done with the game and I can't wait to show you what I've been working on.

But before I do that, I have a confession to make. This blog post was written by an AI. Yes, you read that right. I used an online service that generates text based on keywords and some parameters. I know it sounds cliche, but I wanted to try something different and see if an AI can write a decent blog post for me.

Don't worry, I'm still the one behind the game development and I'm not planning to outsource that to an AI anytime soon. But I thought it would be fun and interesting to experiment with this technology and see what it can do.

So, what have I been doing for the past few weeks? Well, one of the main challenges I faced was how to make portals in Unity. Portals are essential for my game, as they allow the player to travel between different dimensions and realities. They also create some mind-bending puzzles and scenarios that test the player's logic and perception.

After doing some research and watching some tutorials, I managed to create a portal system that works pretty well. It uses render textures, cameras, shaders, and scripts to create the illusion of seamless transitions between two portals. It also handles occlusion, collision, physics, and sound effects.

I've been implementing portals in the levels I've designed so far. The first level is already 40% done and it's a basic introduction to the game mechanics and story. The player wakes up in a lab and has to solve a few portal and mechanical puzzles to escape. The level design and layout are done and I'm still adding some decorations and details to make it more immersive and realistic.

The second level is still being sketched out, but it's going to be a similar lab setting with a twist. As the player progresses through the level, they will notice that something is wrong with the lab. It will start to look more weird and broken as if reality is falling apart. This will hint at the fact that the player is actually inside the mind of the main character, who has a mysterious past and identity that will be revealed later in the game.

The levels have a backrooms-esque liminal space feeling, as they are supposed to represent the subconscious of the main character. They are also influenced by games like Portal, Half-Life, and The Stanley Parable.

I haven't shared any videos of the game yet, but I'm planning to do that soon.

I hope you enjoyed this blog post and found it informative and entertaining. Let me know what you think of the game concept and the AI writing in the comments below. And don't forget to subscribe to my blog for more updates on Project Morpheus.

Thank you for reading and stay tuned for more!

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