We have imagined a boss battle concept in many ways. This package, a new one, which we believe will be a powerful audio tool for game developers, contains 3 different adaptive battle models:
Omnidirectional: This is a model that has a specific beginning and can adapt to 8 different boss battle states throughout the sequence, ultimately concluding with an outro. Increasing the diversity and options, many percussive loops are also included in this model.
Dual Phase: The Dual Phase model consists of two different phases and is designed for game developers who want to narrate boss battle processes in phases. It can go through stages such as introduction, development, and conclusion, and can transition between these stages as desired. The model includes variation files that are a calm version of the main loop, as well as percussive loops.
Variable Intensity: Sometimes, different music may be required depending on the level of intensity in the battle. This is where the Variable Intensity option becomes meaningful. This model consists of three different intensity loops - Low, Moderate, and High - and is designed to adapt like the other two models.
Discover more: https://intersonic-sound.itch.io/adaptive-fantasy-music-boss-battles
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