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Development planning

So after having demo's up and running for a while where i have been experimenting with various tools and assets it's quite clear that people actually prefer the horror genera in general. 

I will continue to develop a few more demo's over the next coming months and share them here.
And then based on itch attention i will decide what would be the type of game i will be making a full game off to get out 
as usual for release by the end of the year.  Notice the demo's is just tech prototypes and may not even have anything
remotely to do with a game, but is more meant as appetizers. 

I'm open to ideas, feedback and suggestions.

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