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Devlog 2

The progress has been going steady, in our group, most of the tasks assigned have been finished on time, the testing process has taken some time from what was planned, so we have updated some of the tasks to still be able to complete them without moving the finish due date. I have been focusing on the aesthetics of the game, working on the level design and the art of various sections of the game.

The first thing I have done, is working on some of the icons that will be used on the UI of the game, mostly interactable buttons, and images that interact with the scoring system. I have made medals that are given to the player depending on their score, as well as blips for the houses and clients, and the buttons for the clock and help/info.

Another part of the game I have focus on most of my time, is making the map, models, and the layout of the gameplay scene. The process has been long with multiple issues along the way, but I was able to complete the map, to resemble a neighborhood in Toronto, and to make house models that look similar to the ones you would find on a search engines map.


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