Happy Valentine's day everyone! This is an early version of my combat system for Babel. The way I'm planning on making it is that every enemy has three health bars. Which leads to three possible outcomes of a fight that being that you either, convince them to stop fighting you, scare them off, or just end up killing them. As stated the outcomes don't affect the story (outside of small dialogue bits). Each character will have 4 skills that they can use. One for each of the three "moods" and one utility skill, such as a heal (I'll probably have more than 4 in the final release). Also as you may have noticed only the "magic " action is available, that's because you can only use skills to attack.
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