Welcome to the first itch.io DevLog!
Current decision will be to create all the level environments so I gain a grasp of where quests and story driven quests or cutscenes will be triggered. Each are accompanied with Trigger zones which will take you to the next area, however, the transfer is a bit inaccurate at the moment, but that will come later.
Completed:
All Objects are no longer independently placed and merged but is now roughtly one object that will be have boundaries set by NavMeshVolumes to act as borders for collision.
Evening Cabin, Eve's home has been completed
Vespera's End has been completed
Gloom Zone 1: Maze has been completed
Gloom Zone 2: Bush Area has been completed
Gloom Zone 3 AKA Zone Flower: Has been implemented with a flower in the middle of the area being illuminated by white light. This will serve later as a quest related item.
Not Completed Area of the Dusk Region:
Gloom Zone 4: Has not been implemented
Gloom Zone 5: Has not been implemented and will be connected to Tempus Town
Original Idea was to connect the zones through a set of 9 zones that would each somewhat interconnect, but due to laziness I will cut it down to a mere 5 zones to push environmental level design progress forward and begin work on the Tempus Town and leave this gloomy lighting. Below are pictures of the original and new gloom forest blue print layout and a blue print of the Tempus Town.
As a refresher, this is Tempus Town's new description: Tempus Town is a resident area for all races of Ailorius, the land of time. As the only place in the land that experiences time of day normally. These are home to the Testologium, turtle people. The mayor, Testudo, is the leader of the town and all it's people. Not only will you find Testologium here, but also the Nox Wolves, Callip, Zon'aris, and Zoran Golems. Unfortunately, the Gloom Golems have already retired so they will be staying in Vespera's End. However, the Zoran Golems are bit more lively so they will be taking their place. In the center of town, We have the Eclipse Sundial, a sundial made of gold, a foreign material in Ailorius that was gifted from a far away land. This helps the people understand what time of the day it is specifically so that they know when to rest, and when to rise. A constant cycle of beginnings and end, something that can always be seen only in Tempus Town.
Character Creations:
Main Characters:
Eve - Representation of Dusk or Evening
Aelius - Representation of Daytime or the Sun
Luna - Representation of Night or the Moon
Vihaan - Representation of Dawn or Sunrise
Supporting Characters:
Albaf - Our Wizardly Shopkeeper who sells accessories to us
Yua - Our Wizardly Shopkeeper's pet cat who is well familiar with accessory benefits
Mayor Testudo - The leader of Tempus Town
Species of Ailorius:
Gloom Golems: Eroding Zoran Golems - Dusk DESIGN COMPLETE
Sourak: Dusk Foxes - Dusk ENEMY DESIGN COMPLETE
Testologium: Turtle People - Tempus Town TO BE DESIGNED
Ra'Sun: Daybirds - Daytime ENEMY DESIGN COMPLETE
Zoran Golems - Daytime DESIGN COMPLETE
Zon'aris: Lizard People - Daytime DESIGN COMPLETE
Nacht: Night Scorpions - Nighttime ENEMY TO BE DESIGNED
Nox: Wolf People - Nighttime TO BE DESIGNED
Floars: Flower Boars - Dawn ENEMY TO BE DESIGNED
Callip: Flower People - Dawn TO BE DESIGNED
Thank you for reading and I hope to finish the Dusk region by this week's end!
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.