・Implement player movement, attacks, AI movement and attacks
The next step is to implement Redo and Undo. And next, I would like to implement switching between 2D and 3D display.
Godot version 4 has Node2D and Node3D, can these be mixed? It would be useful for debugging if we could configure it as follows.
Node (Root Object)
-- GameControl (Node + Script)
-- Node 2D
---- Tiles
---- Units
...
-- Node3D
---- Tiles
---- Units
...
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.