The latest and (by far) largest Gormengeist game, NUCLEAR KNIGHTS, is slated to be released on February 25th, 2023. Just shy of a month from today. As the product description goes:
"Nuclear Knights is a narrative-heavy action TTRPG about adventurers in a world thousands of years after a catastrophic magical nuclear war, where things have wrapped back around to high-magic pulp fantasy. Fight monsters, lead settlements, win battles of wit and worthiness, command the forgotten powers and mysterious ways- uncover what was lost, become something new.
Designed from the ground up to be as evocative of epic pulp fantasy during play as possible, the mechanics are easy to learn without sacrificing depth. Nuclear Knights attempts to be a marriage of classical dungeoneering and bold, modern collaborative storytelling."
This game has been my passion project since before I even started making games. It's been through dozens- if not hundreds- of iterations over the years and I'm pretty delighted to say that it's shaped up to something I'm proud of and will stick to. Anyone familiar with Bubblegum Wizards 2 will recognize many of its core elements in this system, but expended upon, refined, and emboldened.
Barring minor edits from extra play testing between now and the release date, the cumulative page count between the book of monsters, magic items, and manual is 140 pages. Also in the works, though unincluded in the base game, is a campaign setting book and adventure module. As the game approaches its release and onward, I will keep you updated about the progress on the setting and adventure, though I fully expect them to be released within a month of the base game.
Thank you for your support thus far, and I look forward to doing even bigger, even cooler games for you in the future.
-Gormengeist
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