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hello all. its been a minute since ive updated everyone on KNDA's progress, so i'll fill you in.
- some of the story elements have been changed slightly to accommodate the current cutscene system. the main theme of the story has not changed however.
-there is no map system currently, so a function has been added to increase your view area when you press left control.
-rotating disk that was meant to be a battle timer getting repurposed into something that displays status effects.
-enemies and bosses should have up to 3 different abilities.
-resolution is currently 1280 x 768, but considering making it a tad bigger, due to some small details.
-more testing and balancing, but that's a given from the title of the post.
-levels getting more cosmetic details.
all in all, I don't feel I can give an exact date, but likely before the end of spring is when I'll be seeking others to provide testing on a prototype release.
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