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The Witching Hour - [November's Progress]

Decided it was well beyond time to get into the habit of uploading monthly progress updates of what's going on in the world of Copperport. 

Took a bit of battling with my capture equipment (sadly leading to a bit of an iffy frame rate and resolution), but the general points come across.  I will be looking into improve the set up by next month, so hopefully this is just a temporary issue.


As for the game itself, we're looking at:

+ Optional colour/black and white filter toggles.

+ Return of 3rd/1st person camera switch

+ New hiding mechanics

+ Interactive NPCs and optional character dialogue

+ Controller support.  

+ New, updated original sound track


I will also be continuing daily updates via twitter at: https://twitter.com/professorstitch

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